Jul 10, 2006, 05:19 AM // 05:19
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#21
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Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
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I'd rather have no levels at all. Start the game with max attributes.
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Jul 10, 2006, 05:34 AM // 05:34
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#22
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Wilds Pathfinder
Join Date: Mar 2006
Location: NY
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you only *really* had to level to 15 in GW:P anyway. Ascending ftw. Doing all the skill quests and some of the missions on my Necro led me to the desert to ascend at about that level. /shrug
Meh, the leveling isn't a huge concern of mine, just as long as they include skill quests. The training quests in Factions were helpful too, so put both of those in C3 and its gg.
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Jul 10, 2006, 05:37 AM // 05:37
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#23
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Krytan Explorer
Join Date: Feb 2006
Location: Jersey
Profession: W/
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The point I think really is, GWF was a standalone game and as such should have as much for newer people to learn the game as GWP did...meh..
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Jul 10, 2006, 05:58 AM // 05:58
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#24
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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/NOTSIGNED TO THE MAX (sry if I overdid that)
I just dont like pointless lvling,
In most games when you reach the max lvl the game ends.
But in Guild Wars when you reach the max lvl the game begins.
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Jul 10, 2006, 06:10 AM // 06:10
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#25
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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leveling is a gimmic, a way to extend game play time with out really offering much.
Sure it give lots satisfaction and sense of achieveing goals, but making it longer than it needed to be, is just asking for more time to waste.
I think one of the "original" goal of GW is the hope that you won't concern yourself with leveling, and certainly not power level grind like in other game. You would play the game, follow the plot line, and before long, if you do all the linear missions and such, you would be reaching max with out too much 2nd effort.
You could try to find a good suggestion about giving player more satisfaction when you level over lv 20, beside just earning one skill points. But would not recomand many any suggestion about increasing level caps or something that would result in player elitism. I think such thing is needed, and really help the game.. but what would it be? I have no answer, else I would be suggesting it.
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Jul 10, 2006, 07:44 AM // 07:44
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#26
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Lion's Arch Merchant
Join Date: May 2006
Location: Australia
Guild: Overclockers Australia [OCAU]
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Leveling my new War to 20 playing normally gave me a satisfying sense of accomplishment. Something that Factions characters will probably not experience.
People could always get power-levelled if they have already been through the game 20 times with as many characters
/signed though it wont make a difference to anything
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Jul 10, 2006, 07:48 AM // 07:48
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#27
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Jungle Guide
Join Date: Jan 2006
Location: California
Guild: None
Profession: Mo/N
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Quote:
Originally Posted by actionjack
level progress in phopheies is not slow! Get run till you are accended, that whole process probably took 4-5 hours or so. There are few record of lv 3 to lv20.
But that aside, I would say not to ask dev for slow progression, as it is just a gimmic for making player play more necessary hours. (I remember when I first play, there is a part that is just ginding, and I think to my self, not level grind again....) Instead, ask for more contents, more things to do, and more fun, that would make you forget you are even leveling.
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I doubt the OP meant it was slow after getting runs and skipping the game like a damn n00b.
I have to agree on this, there is a bit of strategy involved with leveling (moreso while they had attribute refund points). You need to deal with available skillpoints etc. With factions, you start on an island with your 15 atribute point quests which as easy as hell compared to prophecies ones and 4000xp quests. As soon as you get off, theres a skill trainer with like every skill except 5 or something. That takes away the challenge of getting skills.
A lot of the challenge was taken away in factions and that is one of my major dissapointments.
Last edited by TheLordOfBlah; Jul 10, 2006 at 07:52 AM // 07:52..
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Jul 10, 2006, 08:34 AM // 08:34
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#28
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Wilds Pathfinder
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/not signed
lvl in faction is just right... i HATED dwelling around jungle doing a quest working measy 500 exp and i had to spam "LFG" for 24 hrs before that...
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Jul 10, 2006, 08:47 AM // 08:47
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#29
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Frost Gate Guardian
Join Date: Jul 2006
Guild: RTD
Profession: E/
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I don't mind how fast or slow the lvling is but i would want more time to feel how a character class plays with GWP i really felt i knew how my charater plays and how to use her to the maximum effect but with GWF i hit lvl 20 and had most skillsand still didn't know how to use that character.
if they did slow down the lvling it coul dpossibly bring up the quality of players maybe.
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Jul 10, 2006, 09:00 AM // 09:00
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#30
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by Across The Battle
The problem with nightfall is, they have to adapt the higher levels into the same missions without screwing the story line. If we all had level 20 characters in the start or prophecies, would fort ranik have been an accomplishment(not that it was) so the tricky part ofr anet is to blend the two, or now three campeigns together as to not hurt the story line...If i make any sense..
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QFT. Factions has no level progression because so many of us brought our level 20s over. It would kinda suck if 70% of the game was for low levels.
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Jul 10, 2006, 09:18 AM // 09:18
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#31
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Krytan Explorer
Join Date: Oct 2005
Location: Nova Scotia
Guild: #Dismantle
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exactly. what would i do with my 4 level 20 characters? how boring would it be to be doing missions in say northern shiverpeak equivalent areas for lvl 20's?
its a skill game not a leveling game. it was never a challenge to lvl my characters in prophecies, it just took time, as long as i was playing the game as intended.
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Jul 10, 2006, 09:48 AM // 09:48
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#32
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Jungle Guide
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Since when does slower levelling lead to better players?
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Jul 10, 2006, 10:05 AM // 10:05
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#33
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Frost Gate Guardian
Join Date: Jul 2006
Guild: RTD
Profession: E/
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When players level at a slower rate hopfully, im notat al sure about this, they would theroretically have more time to be creative and try new things rather than hit lvl 20 with the one build that got them there and stick with it.
I think it might also get rid of some the i'm lvl20 that means im the best attitude, some people don't seem to understand that skills are more important than levels in this game, i seem to be seeing more in factions than i see in GWP
not to sure, but thats what my views are.
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Jul 10, 2006, 10:09 AM // 10:09
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#34
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Desert Nomad
Join Date: Jun 2006
Guild: Knights of the White Eye [HINA]
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Quote:
Originally Posted by actionjack
level progress in phopheies is not slow! Get run till you are accended, that whole process probably took 4-5 hours or so. There are few record of lv 3 to lv20.
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How the hell would a low-level character beat the desert missions? I mean, Elona can be run, but the other two require fighting...
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Jul 10, 2006, 01:17 PM // 13:17
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#35
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Desert Nomad
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Quote:
Originally Posted by Hyper Cutter
How the hell would a low-level character beat the desert missions? I mean, Elona can be run, but the other two require fighting...
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I dunno how they do it, but I saw a level 5 monk in Dragon's Lair the other day.
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Jul 10, 2006, 01:29 PM // 13:29
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#36
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Desert Nomad
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Quote:
Originally Posted by Hyper Cutter
How the hell would a low-level character beat the desert missions? I mean, Elona can be run, but the other two require fighting...
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U can ask friends to help u. I ended up doing missions for a soon-to-be Survivor (yah, its a *very* interesting way to get that title, abuse the crap of ur friends and hide in the corners :/).
that explains it tho
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Jul 10, 2006, 01:44 PM // 13:44
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#37
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Ascalonian Squire
Join Date: Jun 2006
Guild: D Class
Profession: Mo/
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Want to level slow?
Do Prophecies.
Want to level fast?
Do Factions.
Isn't GW a pvp based game? I'd rather pvp on lvl 20 with full attributes and nice skills+elites...then half way the game with lvl 15 and almost no elites.
See Factions as a "Online Massive Fast Leveling Character Playing Game"
or something..
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Jul 10, 2006, 01:51 PM // 13:51
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#38
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Frost Gate Guardian
Join Date: Jul 2006
Guild: RTD
Profession: E/
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Quote:
Originally Posted by Ge4ce
Want to level slow?
Do Prophecies.
Want to level fast?
Do Factions.
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if you read the OP then you would have know this was for peoples opinions on future chapters wherethere they would prefer slow leveling or fast leveling, not to do with current games.
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Jul 10, 2006, 02:19 PM // 14:19
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#39
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Lion's Arch Merchant
Join Date: Feb 2006
Guild: Trans Tasman Alliance [TTA]
Profession: Me/
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I really really really like the fast leveling of Factions. Even in Prophecies with my first character I felt that after levelling from 1-10 really quickly, levels 11-20 just dragged on and overstayed their welcome.
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Jul 10, 2006, 02:37 PM // 14:37
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#40
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Desert Nomad
Join Date: Aug 2005
Location: in my GH
Guild: Limburgse Jagers [LJ]
Profession: W/
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Quote:
Originally Posted by xiao1985
/not signed
lvl in faction is just right... i HATED dwelling around jungle doing a quest working measy 500 exp and i had to spam "LFG" for 24 hrs before that...
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I did like that. never had to spam lgf for 24 hrs.
I agree with the general opinion here, but they could have made Factions bigger, with more time and quests to level more slowly, just as in Prophecies. It was after all a stand alone that cost as much as Prophecies. Should have had the same amount of content. Chapters would have been bigger, more gameplay for your money, but then again, they need to make money cuz theres no monthly fee, so I can understand Anet.
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